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Reliability ​

A turn that sends e-mail or deploys code must not run twice, and must not be lost when Wi-Fi drops. Crewdesk is built around that.

The turn journal ​

Every event of a turn (each piece of text, tool start and finish, card and file) is numbered and kept in a journal on the Hub.

  • Reconnect. If the stream goes quiet (about 45 seconds), the client reattaches and continues from the last event it saw. Nothing is replayed twice and nothing is missed.
  • One message, one turn. A message sent twice (a retry after a timeout, a double click) becomes one turn.
  • Restarts. A turn interrupted by a server restart is marked as such, not left hanging.
  • Proposals survive. A pending approval card survives restarts of the server and the client.

Write once ​

A write runs once. Reconnecting, retrying, or answering a card twice never runs it again: the Hub records each write before it runs and returns the recorded result to any repeat.

Fallback ​

If the brain on AMP fails before it has shown you anything, the Hub runs the turn with its own copy of the brain, so you still get an answer.

Schedules ​

The Hub checks for due schedules continuously; only one process claims each run, and it moves the schedule to its next time before starting it, so a run isn't started twice. A run missed while the server was down is reported but doesn't count as a failure.

Health ​

The server reports its health as ok, degraded or down, checks its database schema at startup, and turns problems into alerts for its operator.

Large files ​

Attachments and app files are stored on disk and uploaded in resumable chunks.

Crewdesk is built on CrewAI AMP. It is not an official CrewAI product.